Tag: rules


  • Spot Rules

    _As needed this space will be filled with Spot Rules if the ones in the core rule book prove insufficient._ *Mighty Deeds* Any character can halve their skill and attempt a "mighty deed;" effectively a secondary (but related) skill roll simultaneously …

  • major wound

    A major wound is any injury that is greater than half maximum Hit Points: * A major wound requires a roll on the Major Wounds Table _(see below)_ and causes shock that will either knock you out of the fight instantly, or within a number of rounds …

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