Character Creation

Character Record

Use this form-fillable character sheet for a permanent record of your character. Additionally you can use the “Characters” section of this website to fill out your statistics, description and bio (free-form).

Humans

There are seven distinct human cultural groups within Theia. These groups aren’t necessarily homogeneous and cultural affinity doesn’t necessarily imply allegiance; these are just baselines for determining things like background, language and skill affinities. For instance, if you want to make a Kimmerian orphan who was raised by Kelts or a character of mixed ancestry then pick whatever makes the most sense.

Characteristics:

Determine your character’s 7 base Characteristics with one of the following methods:

  1. Roll 3d6 for STR, DEX, CON, APP, and POW and 2d6+6 for SIZ and POW. Assign rolls as you see fit, but INT and SIZ must be at least 8.
  2. Roll by the book (pg. 12). Roll three sets of scores and pick the array you like best.
  3. Point buy method. Every characteristic starts at 8. Distribute a pool of 25 points to characteristics however you want. The only restriction is that no characteristic can be greater than 18 (before ethnic adjustments) .

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N.B. If you want to play a character who is more naturally competent at sorcerery, you can sacrifice points from physical characteristics (STR, DEX, CON, or APP) to raise the POW characteristic on a 2 for 1 basis; e.g. after you have finished assigning rolls or distributing points, you subtract 2 from Strength and 2 from Dexterity to raise Power by 2. This is the only way to start play with a characteristic above 18 (before cultural adjustments).

Acadians
Illyrians
Kelts
Kimmerians
Kurgan
Picts
Stygians

Inhumans

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Practically any sapient creature can be a player character, but be aware that bigotry, racism and distrust are common reactions from humans, which may add certain difficulties playing such a character. Furthermore, your choices for characteristic generation are more restrictive — Non-humans races are culture unto themselves and each has very particular cultural skills and a much more narrow physiognomy than human characters.

N.B Characteristics for non-human characters are only generated with random rolls, in order — non-humans are not as varied or diverse as humankind.

Sample Inhumans
Dvergar (Dwarfs)
Halfling
Hyperborean
Saurials
Mongrelman

Character Creation

Adventures in Theia FlightlessScotsman FlightlessScotsman