Adventures in Theia
Welcome to the wiki for Adventures in Theia
This is the place to get any information on well-known NPCs, cultures, history, geography and anything else you’d care to know about the world of Theia as well as a repository for any special house rules or modifications made to the BRP/Magic World game rules. Click on a link to bring up more information on a specific topic
Cultures & Sapient Creatures
Any group that has an identifiable society or culture in the world
Acadians: Dwellers of the eastern deserts and arid highlands
Illyrians: People of the rocky hills and coastal city-states around the Imperial City of Commorium
Kelts: Folk of the rolling hills and deep forest of western Theia
Kimmerians: Displaced race of massive, warlike people from the mountains of the Kimmerian Massif
Kurgan: Tundra dwellers of the utter north
Picts: Savage, barbarians of northern Getea
Stygians: Mysterious folk of the deep southern jungles south of the Stygian sea
Dvergar: Stunted, fey folk native to the Underworld. Master craftsmen and artificers
Halflings: A diminutive, repulsive race of thieves, murderers and whinging boot-lickers. Nobody likes them!
Hyperboreans: The stately, subtle, “True Men” of Theia and source of all that is good and true and pure in the world
Saurials (Lizard-folk): Sly, furtive, anthropoid lizard-folk who dwell in the swamps and fens of Theia, particularly Stygia
Mongrelmen: Misshapen Chaos-touched brutes who live at the fringes of respectable society, subsisting on the refuse and detritus of proper people
Cults, Gods, & Daemons
History, Culture, & Geography
Calendar: Current date and systems of time keeping
Timeline: An approximate timeline of important events (from an Illyrian/Hyperborean perspective)
Recent History: Important events that give context to current events and developments
Deep History: Events of mythic history: Legends, stories, and tales of dubious veracity.
News-Rumors: The word on the street
Historic Figures: Figures from history that have shaped the world
Important People: Important rulers, powerful sorcerers. Men and women of renown.
Geography: Physical characteristics of the land and how it was formed.
Economy, Wealth and Exchange: Coinage, trade, and the wealth of nations
Language: Rules for acquiring languages, who gets what, etc.
Nations, Places & Sites: Facts and figures about settlements and sites of note
Unique Flora: Plants and herbs unique to Theia
Unique Fauna: Animals unique to Theia
Materials: Alternate materials used in arms & armor
Alchemy, Potions and Herbalism: All the drugs
- A summary of facts and notes about the people, lands, and gods of the world
(Where there are discrepencies, the information in the wiki should take precedence).
- House Rules Collected notes for character creation, races, ethnicity and other modifications to the rules (These rules are also spread across various wiki pages here)
Materials required for play (for a “Hangouts” game)
- You will need a microphone (and preferably headphones, to eliminate/reduce feedback and reverb) and the following items: A copy of Chaosium’s Magic World pdf, and a demo version (or better) of Fantasy Grounds.
- Connecting to the Virtual Tabletop The instructions for Fantasy Grounds are here. The permanent Google Hangouts link is located here (and can be launched by anybody with the link).